Melds, deadwood and knocking
A set contains three or four cards of the same rank. A run contains at least three consecutive cards in one suit. Cards outside melds count as deadwood. A player may knock when their deadwood meets the limit for the selected mode; the opponent then lays off eligible cards and totals are compared. Gin and undercut bonuses, ace order and the knock limit can vary by mode, so follow the rules shown inside the selected game.
A set contains three or four cards of the same rank. A run contains at least three consecutive cards in one suit. Cards outside melds count as deadwood. A player may knock when their deadwood meets the limit for the selected mode; the opponent then lays off eligible cards and totals are compared. Gin and undercut bonuses, ace order and the knock limit can vary by mode, so follow the rules shown inside the selected game.